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KediKatzen

25 Game Reviews

7 w/ Responses

Really cool game, it's just waaaaay too difficult for me, I cannot get past the first few levels ;v; I wish there was level scaling so that I could fully enjoy it, but the work that went into it is great. I also wish combat with a little quicker, because after having to replay like half a dozen times to get more than the first couple levels in, it is a bit frustrating to wait through.

EDIT: Yeah, I tried to play it more, and I still just keep losing before I get rid of even three rows of hearts. It's a really neat game aesthetically, I really wish I could play through more of it, but the fact that there's no difficulty scaling whatsoever has me feeling really left out. I'm still giving it 5 stars because I'm sure that if you're good at the game it'll be really enjoyable, and the designs and everything are so nice, I just feel really bad about constantly losing TTvTT

Good concept, I like it ^^

Really interesting concept, a good outline!!

Shizo18-33 responds:

Thanks: )

This is such a genuinely cool concept!! I love the gameplay, I love puzzles, and I absolutely adore the art direction. The fact that when I stepped away, and took a long pause, the guide taps the screen to see where I'm at - it's such a great touch and adds so much character <3

I usually try to play and review a bunch of games to make sure everybody gets a score, so I'll spend about ten minutes on each, but this tab I kept open to come back and play this again and again because it's that much fun!!

MartinJacob responds:

Thank you so much!! It feels great reading feedback like this.

Interesting concept, but I have a lot of feedback. I would recommend putting the control instructions somewhere in the game itself. The reload mechanic also makes shooting very unideal as an option, so the preference is definitely toward sliding or jumping to just avoid enemies, especially since the bullet is kinda slow compared to how quickly you run.

I think it's got a lot of potential, the gameplay could be very addicting, just a few timing kinks to work out ^^

AGDAwkwardGameDev responds:

Thanks for the feedback
I agree with the controls, so I might just add another panel in the menu
As for the reload mechanic, quite unfortunate that it didn't work out. I would like to ask though, how you used it? Cause it's possible that I didn't bring across well enough how to utilize it with just the gameplay itself.

Very, very innovative game, I love this mechanic and I haven't seen it done a whole lot!! But it reminds me of when Nintendo DS games used to incorporate the stylus in really creative ways, it's something I miss seeing.

I crashed it. But otherwise, great start, I like the different stats and enemy variety.

I actually really like this so far, I think with some balancing, polishing, and extra instruction at the start, it could be a really fantastic game!! Also, I'm so happy we can edit the volume at the start.

JustAGameDev29 responds:

Thank you!

Nice working concept, it would be nice to see a bit more variety but you've got the basic mechanics there.

I think the timing is off, because if I play to the visuals it works but if I play to the rhythm it doesn't. It's a great outline, but the fact that the rhythm is off is really throwing me, and makes it very difficult since you have to go against the rhythm to the visuals.

Kedi @KediKatzen

Age 27, Female

Comic Artist

United States

Joined on 12/10/18

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