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KediKatzen

8 Game Reviews w/ Response

All 26 Reviews

It's an easy enough concept, the game just runs horribly. I play Bannerlord and Skyrim regularly, and neither have made my computer kick it up like this game. I'd try it again at some other time, but it would seriously need to be optimized.

xuynce responds:

thx for the comment!!
dont know why this happening only on NG
it was just 3 days jam, but still thxxxx

Really interesting concept, a good outline!!

Shizo18-33 responds:

Thanks: )

This is such a genuinely cool concept!! I love the gameplay, I love puzzles, and I absolutely adore the art direction. The fact that when I stepped away, and took a long pause, the guide taps the screen to see where I'm at - it's such a great touch and adds so much character <3

I usually try to play and review a bunch of games to make sure everybody gets a score, so I'll spend about ten minutes on each, but this tab I kept open to come back and play this again and again because it's that much fun!!

MartinJacob responds:

Thank you so much!! It feels great reading feedback like this.

Interesting concept, but I have a lot of feedback. I would recommend putting the control instructions somewhere in the game itself. The reload mechanic also makes shooting very unideal as an option, so the preference is definitely toward sliding or jumping to just avoid enemies, especially since the bullet is kinda slow compared to how quickly you run.

I think it's got a lot of potential, the gameplay could be very addicting, just a few timing kinks to work out ^^

AGDAwkwardGameDev responds:

Thanks for the feedback
I agree with the controls, so I might just add another panel in the menu
As for the reload mechanic, quite unfortunate that it didn't work out. I would like to ask though, how you used it? Cause it's possible that I didn't bring across well enough how to utilize it with just the gameplay itself.

I actually really like this so far, I think with some balancing, polishing, and extra instruction at the start, it could be a really fantastic game!! Also, I'm so happy we can edit the volume at the start.

JustAGameDev29 responds:

Thank you!

Really interesting concept. I'd definitely say, if you want to polish it more, to maybe increase the amount of ghosts you see, and make the cat a little harder to distinguish from them - because she's black and they're white, and she's considerably bigger than them, it doesn't really take much processing. Also possibly giving it more of an intro. Otherwise, really great!!

Matildemona responds:

Thank you! I really appreciate you taking the time to write a comment with improvement ideas! 💛
Since it’s a school thing I don’t think I’m gonna work on it any more than that. I’d rather work on more interesting projects, but I really appreciate your feedback thanks a lot! ✨🌻

It's a really interesting concept, but I think it needs some work still.

Personally, I really don't like that you can shoot your ball completely out of bounds and lose a ball by hitting the side, I saw someone else mention the field of play and that's sort of immersion breaking for me that I can just hit either side and lose completely.

I did encounter a glitch where the ball went "out of bounds" at the top corner, and just never reappeared or came back down. I gave it a few minutes before just restarting. The audio also encounters issues on the scoreboard page for me, where the bass just becomes noise like a speaker failing and I had to mute the tab while typing up a review because it was starting to bother me.

Overall a really cool concept, really great art direction, I just wish the field of play was much bigger and that the ball couldn't just be flung out of bounds to the sides. I'd rather play long rounds of pinball than hit my right arrow three times and possibly pass just from that in less than 30 seconds.

CubePunks responds:

Some of these issues are completely new to me, so if you encounter more bugs I am interested in hearing them (DMs are good for that).

That being said, a couple you listed sound more like compatibility issues between your machine/browser with the game. For example, if I don't use hardware acceleration, the game's physics engine gets wonky, performance goes in the toilet, and bugs that aren't typically there start rearing their ugly face (The ball getting flung out of the side is a perfect example of that). The second I turn hardware acceleration on, 95% of those issues I can find get eliviated.

On the bass on the results page problem, from how you describe it, sounds like a speaker with a distorted low-end playing back a bassy track. Either your playback device is trying to do some sort of low freq simulation, or its bass boosted.

Very cute, stylistically very appealing. It was a little slower paced than I'm used to seeing on here, which I really like a lot, because I feel like a lot of games on NG are so fast paced that the challenge becomes so great it gets frustrating for me (I'm not terribly good at most of them).

My only criticism is that initially I was a little lost at the very start because the objects in the foreground obscured Elizabeth and I missed her, but that's a small nitpick and overall it was a great run. I think the volume is pretty balanced right now as it is, overall a really enjoyable play!!

Roksim responds:

Aw thank you very much!! I wanted it to have a sorta feel of "you coming out of that blue cave", like the foliage is in front! I am really glad you enjoyed it!! Thansk for playing my game!!!!

Kedi @KediKatzen

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Joined on 12/10/18

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